Tech

Bethesda, id Software Gutted: Up to 50% of Some Teams Cut in Microsoft Bloodbath

Sources say more layoffs are coming as the gaming giant tightens its belt.

Alex Novak|
Bethesda, id Software Gutted: Up to 50% of Some Teams Cut in Microsoft Bloodbath
Photo by Vincuk Konan on Pexels

It was a Tuesday morning like any other in Rockville, Maryland, until the emails hit. By noon, hundreds of developers at Bethesda Softworks and id Software had lost their jobs. Microsoft, in a move that stunned the industry, slashed deep into the studios it acquired for $7.5 billion in 2021. Sources inside the companies say the cuts weren't just a trim — they were a bloodbath.

According to three current and former employees who spoke on condition of anonymity, some teams were reduced by as much as 50 percent. Entire departments — QA, narrative design, even core engine teams at id — were gutted. The layoffs, which began Monday, are expected to continue through the week, with more reductions potentially on the horizon.

“A Betrayal of Trust”

“It feels like a betrayal,” says a Bethesda developer who was let go Tuesday morning. “We were told we were family. Then they just… cut us loose.” The developer, who worked on a major upcoming title, says morale had already been fragile since Microsoft’s acquisition closed. “We knew consolidation would bring change. But nobody expected this.”

At id Software, the legendary studio behind DOOM and Quake, the cuts hit the engine team particularly hard. “They basically decimated the people who make the magic happen,” says an id veteran who remains employed. “The tech that powers DOOM Eternal, the next project — that’s what’s at risk.”

Why Now?

Microsoft has remained silent on the layoffs, but the timing is suspicious. The company’s gaming division reported record revenue last quarter, driven by Game Pass subscriptions and holiday hardware sales. So why the cuts? Analysts point to a broader industry trend: the post-pandemic correction. “Every major publisher is downsizing,” says industry analyst Michael Pachter. “Microsoft is just following the playbook. But the scale here is shocking.”

The layoffs at Bethesda and id are part of a larger restructuring at Microsoft Gaming. In January, the company laid off 1,900 employees across Activision Blizzard and Xbox. Now, the cuts have reached the crown jewels of its ZeniMax acquisition. “This is what happens when a $3 trillion company decides it needs to be ‘efficient,’” says a former Microsoft manager. “You don’t get to be that big without learning to cut deep.”

What’s Next?

The fallout is immediate. Several projects have been put on hold, including a new IP from Bethesda Game Studios that was in early pre-production. At id, work on the next DOOM title is reportedly “unstable,” with the remaining team scrambling to fill gaps. “We’re going to lose talent,” the id employee says. “The people who got cut are the best in the business. They’ll land on their feet. But we’ll be worse off without them.”

For the developers who remain, the atmosphere is grim. “Everyone is looking over their shoulder,” says a Bethesda artist. “We’re waiting for the next round. Nobody feels safe.”

“We were told we were family. Then they just… cut us loose.”

Microsoft’s stock barely flinched. The market doesn’t care about the human cost. But the people who make the games do. And they’re angry.

The Verdict

This isn’t just a business decision. It’s a failure of leadership. Microsoft bought Bethesda and id for their talent and their culture. Now it’s throwing both away in a short-sighted bid to please Wall Street. The result? Weaker games, broken trust, and a workforce that will never again believe the corporate promises. The real cost of these layoffs won’t show up in a quarterly report. But it will show up in the silence of a studio that used to make magic, now just making ends meet.

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